This version is a prototype. There is many unconnected functionality. This is for proof of concept. Stay tuned for the newly ported Unity version. Follow the development on reddit. r/SiliconPirates
I've set the start balance at 5k and all simulation setting such as wattage use, earned crypto are all set either ridiculously high or low on purpose. Any � you see, are image placeholders. You'll have to wait for the Unity version for the real game play : )
I adjusted the ad-revenue popups. All Play buttons are now popup-free. The top navigation links will open a popup to support development, except for Play and Contact, which remain clean.
Silicon Pirates is currently in active development. The browser-based rack simulator is live
This website itself is under construction and reflects the current development state of the project.
These screenshots are taken directly from the active development build. Everything shown, power draw, device state, networking, terminals, LEDs, and failure conditions, is simulated in real time.
This is not a cinematic mock-up or static UI. What you see reflects actual game state, configuration choices, and system behavior as it exists in the current build.
Real clips from the active development build. These are not trailers, this is live simulated state. Click any panel to open full playback.
One thing that I didn’t think about at first was AI transparency. It’s the new reality, and people (rightfully) want to know if they’re consuming a human creation or AI slop.
I’m a solo dev, so I use AI as a tool, mostly for speed, clarity, and debugging. I’m a 2D artist, but full-on eye-catching game banners aren’t my strongest area, so AI helps me prototype and iterate. I also use AI for math. I hate math.
This is the new way: AI is a screwdriver, not the builder. I would never let AI run rampant and spit out a “working” nightmare. I use it for targeted help, debugging, specific questions, and accelerating the boring parts, while the actual design, systems, and direction stay human-driven. This is the way..
I’m planning on hiring a 2D artist for some key art (logo refinements, splash page, etc.) as the project grows. Stay tuned!
Every device in Silicon Pirates ships with internal-style documentation. Learn how systems behave, fail, and recover, just like a real lab.
Silicon Pirates is actively developed. If you're having any issues, big or small, please let me know. Player feedback directly shapes systems, devices, and mechanics.
Silicon Pirates is built like a real lab: power, networking, storage, failure states, recovery, and terminal workflows that actually change state. That level of simulation takes time, testing, assets, and infrastructure, and I’m building it independently.
If you want to help push this project forward, your support directly funds development hours, device art/skins, sound, hosting, and the “quality pass” work that makes everything feel like a real rack environment, not just a menu.