SILICON PIRATES
BUILD IT. BREAK IT. DEFEND IT.
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Development Roadmap

This roadmap explains exactly where Silicon Pirates is heading once funding is secured, what gets built, in what order, on what platforms, and why. This is not a hype document, this is an operations plan.

Return Home Where the Funding Goes

Document Purpose

This document serves as the public planning reference for Silicon Pirates. If something changes, it will be explained publicly. Funding does not change the vision, it changes the pace and sustainability of development.

Project Philosophy

Year 1, Free Full Browser Based Release

This phase delivers a complete, stable browser version that stands on its own. Not a demo, not a teaser, a full game playable directly on the website.

Primary Objectives

Core Systems Finalization

Systems must interact correctly, fail for clear reasons, and be recoverable through player action.

Performance and UI Polish

Release Model

Goal, a complete stable replayable game that players can enjoy.

Year 2, Steam Release, Unity

This phase moves Silicon Pirates into a full Unity based PC release. The browser version continues to exist, the Steam version expands and deepens the simulation.

Unity Port

Modes

Steam Platform Features

Goal, a polished PC release that feels at home on Steam.

Years 3 and 4, Mobile Release

This phase focuses on accessibility without gutting the simulation. Mobile does not mean shallow.

Mobile Platforms

Touch First UX

Session Design

Multiplayer

Goal, make Silicon Pirates accessible anywhere, without sacrificing depth.

Where the Funding Goes, Full Transparency

Every dollar raised goes directly into building and sustaining this project. No executive bonuses, no luxury burn, no vague spending.

CORE DEVELOPMENT COSTS

My salary for one year, $50,000. This is intentionally on the low side for a full time developer. I will also be covering personal and project related expenses from this amount.

Realistically, $100k plus is more in line with today’s economy, but I am choosing to keep the ask lower and trim my own life expenses so this project can move forward sooner.

CONTRACTED AND SUPPORT ROLES
GROWTH AND COMMUNITY
LIMITED MERCHANDISE AND GIVEAWAYS

Small runs of stickers, shirts, or prints, used primarily for giveaways and early supporter rewards.

Early supporter giveaways may include merch and in game recognition, and thank you packages for early backers.

I’m asking for just enough to work full time, build the game properly, pay people fairly, and ship something players can enjoy for hours on end. I am willing to sacrifice personally to make this happen because I believe in the project, the technology behind it, and the community it can build.

Support Development, GoFundMe Return Home