SILICON PIRATES
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Development Roadmap

This roadmap explains where Silicon Pirates stands today, and where it's heading. It's split into two parts: what's already shipped and playable right now in the free browser build, and what's still ahead, some of it self-funded, some of it accelerated by outside support.

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Already Shipped, Playable Today

Everything below is live in the free browser build right now, not a promise for later. Play at sp.silicon-pirates.com.

Wallet overview showing real utility billing and transaction history
Your Economy, Your Rules -- Real Billing, Real Transaction History

The browser version may include unobtrusive, SFW ads. There are no pay-to-win systems.

Still Ahead

Depth before polish, stability before scale, transparency over promises. If something changes here, it'll be explained publicly, not quietly dropped.

Near Term, Browser Build

Multiplayer: PvP Raiding + AI Opponents

The next major system, planned but not yet built. The design is async and snapshot-based, not real-time: scan another player's rack, attack its defenses, and loot a partial cut of cash/crypto from a successful breach, never anything backed by real money, and never a total wipe. The same engine drives AI-run opponent racks so there's always something to test yourself against, not just other players. Session persistence and the Comm Device (both already shipped, above) are the deliberate first steps toward this: the account/session backend it needs already exists, and players can already see who else is genuinely online before there's anything to raid yet.

Mobile Companion App -- Early Access, Live Now

The mobile companion is real and already playable today at sp.silicon-pirates.com/m/ in any phone browser. Log in with the same account you use on desktop and it loads your real rack, no separate signup, no separate save, switch between phone and desktop mid-session and pick up right where you left off. It's not a read-only monitor: rack view and device placement, touch-friendly cable wiring (tap a device to open an enlarged view with real touch-sized ports instead of trying to hit tiny chassis ports with a finger), the Residential Grid, Wallet, Client Contracts, Radio, and Notifications are all live and fully connected to the same backend as the browser build. Further polish is the next slice of work.

Silicon Pirates is staying a web app on both desktop and mobile, no port to a game engine or an app-store build planned. The companion is a second, phone-shaped entry point into the exact same simulation, not a separate game.

Extra hands would go toward exactly what you'd expect: contracted art and UI polish, project management to keep scope realistic, and an extra programmer to speed up feature work on the web app and the companion app alongside it.

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