This roadmap explains where Silicon Pirates stands today, and where it's heading. It's split into two parts: what's already shipped and playable right now in the free browser build, and what's still ahead, some of it self-funded, some of it accelerated by outside support.
Everything below is live in the free browser build right now, not a promise for later. Play at sp.silicon-pirates.com.
man documentation across 20+ topics, scripting, and cron automation.txt file to your own computer whenever you want a permanent, off-site copy
The browser version may include unobtrusive, SFW ads. There are no pay-to-win systems.
Depth before polish, stability before scale, transparency over promises. If something changes here, it'll be explained publicly, not quietly dropped.
This block used to read "planned but not yet built". It shipped on 2026-08-03, and it went further than the async, snapshot-based design once described here: raids are live and walked in person (see "Live multiplayer raids" above), and the AI-run opponents exist today as Corp racks in the same directory. What guided the design still holds: loot is a partial cut of money that already exists, never anything backed by real money, and never a total wipe.
Raiding is the first live multiplayer system, not the last. The app-server seat system is deliberately built so the tenants filling seats today can one day be other players, and what raiding's live data shows will guide what comes next -- explained here first, as always.
The mobile companion is real and already playable today at sp.silicon-pirates.com/m/ in any phone browser. Log in with the same account you use on desktop and it loads your real rack, no separate signup, no separate save, switch between phone and desktop mid-session and pick up right where you left off. It's not a read-only monitor: rack view and device placement, touch-friendly cable wiring (tap a device to open an enlarged view with real touch-sized ports instead of trying to hit tiny chassis ports with a finger), the Residential Grid, Wallet (Shops, Chips, the Darknet market, and the Hacking tool shop), Client Contracts, Internet, Logs, Library, Radio, Notifications, hardware upgrades, the Comm Device's who's-online directory, the private Notebook (including inserting a real snapshot of your rack or a device into a page), and a real terminal -- including the offensive hacking scan/exploit/steal loop, since that's entirely terminal-driven -- are all live and fully connected to the same backend as the browser build. The one deliberate exception is the DOOM easter egg, which stays desktop-only: it needs a real keyboard and mouse, and there's no touch control scheme for it planned.
Silicon Pirates is staying a web app on both desktop and mobile, no port to a game engine or an app-store build planned. The companion is a second, phone-shaped entry point into the exact same simulation, not a separate game.
Extra hands would go toward exactly what you'd expect: contracted art and UI polish, project management to keep scope realistic, and an extra programmer to speed up feature work on the web app and the companion app alongside it.