Roadmap
Beta 3 is the live version of Silicon Pirates. It is a 3D rebuild of the game, and it gets new systems, fixes and balance changes as it grows. The next major update, the World Update, brings v0.5 and moves the game out of Beta and into Early Access.
The road to v1.0
Silicon Pirates keeps growing. The upcoming World Update marks the next major stage of development, expanding the game beyond the homelab and into a much larger, connected world. It also officially moves Silicon Pirates out of Beta and into Early Access. v0.5 is hoped for within the next week or two. There is no set timeline for v1.0. It gets there when it is ready.
| Version | Update | Status |
|---|---|---|
| v0.5 | World Update. Beyond the homelab, into a connected world. Out of Beta, into Early Access. The trailer. | Next |
| v0.6 | Infrastructure Update | Planned |
| v0.7 | Underground Update | Planned |
| v0.8 | Network Update | Planned |
| v0.9 | Connected World Update | Planned |
| v1.0 | Silicon Pirates | When it is ready |
A huge thanks to everyone playing, submitting bug reports and sharing ideas. There would not be a game without the players, their time and their feedback.
Live in Beta 3
Everything in this table is in the game today.
| System | What it does | Status |
|---|---|---|
| Rooms | A 3D lab with a rack, a desk terminal, a workbench, a bookshelf and a rug where deliveries land. The Back Room opens after 10 work orders. The Basement is earned at 30 and bought for $12,000. Three lab tiers raise circuit ratings and grow bed room. | Live |
| Racks | 6U, 12U, 20U and 42U models, bought and placed in any room you own. | Live |
| Devices | Sixteen devices, each a chassis of parts you open at the workbench: PDUs, a UPS, servers, a terminal server, an automation server, a router, two switches, a patch panel, a firewall, two NAS units and two crypto rigs. Manuals. | Live |
| Power | A breaker box (main breaker sized by a 20 A to 100 A grid service, breakers reset by hand), two wall circuits a room, PDUs in three tiers, UPS chains, power strips, a floor UPS, batteries and overload fires. | Live |
| The internet | An ISP box on the wall, four plans, monthly invoices, outages, a second line from another carrier and dual WAN failover on the router. | Live |
| Network | DHCP on routers and switches, name servers, patch panels and trunks between racks and rooms. A public IP of your own that other players can ping. | Live |
| Storage | RAID 0, 5 and 6, shares, backup mirrors and disks that fill for real. | Live |
| Faults | A running machine hangs and you have a minute or two to fix it by hand or call a tech. | Live |
| Contracts | Twenty-four client contracts in four tiers that read your rack every second, daily work orders and quick jobs. | Live |
| Markets | Crypto, street, town and exotic. The six coins trade on one market for the whole game, with crashes every player feels at once. | Live |
| Crypto wallet | Rigs mine the coin you pick into a wallet with an address of your own. | Live |
| The terminal | A shell with files, scripts and cron that reaches every device, grow bed and market. | Live |
| The net | Companies to break into or report, eight kinds of lock, a trace clock, audits, fines and secret files. | Live |
| Farming | Grow beds on a light schedule, water through hoses, and an automation server that waters only the plants that need it. Eight vegetables and bred exotics. | Live |
| Auto services | Auto-pay for power, water and the internet, auto-flush, auto-harvest, an auto-planter queue and repair cover. | Live |
| Repair shop | Work orders to fix other people's machines with tools you buy, parts you install and mini-games at the bench. Tiers from home repairs to data-centre RMA batches, warranties and data recovery. | Live |
| Print farm | Three tiers of 3D printer on shelves in any room, PRINT ORDERS, filament in eight colours, failed prints to fix, and hoppers that automate the reload. | Live |
| Pets | A mouse that explores the rooms, a cat you can adopt to hunt it, and the two as friends once it is caught. | Live |
| Photos | A Polaroid album of your rooms, downloads, and a public player gallery on this site. | Live |
| Decor | Room themes, lighting controls, framed posters, a paint easel, neon signs, an aquarium, the RACK ATTACK arcade cabinet with four games and a vending machine with a digital screen. | Live |
| Visitors | Visits behind a door you set, kudos, guestbooks, gifts and chat. | Live |
| Missions | Daily and weekly missions, Shards, Chips, streaks, milestones and a level that never goes down. | Live |
| Donations | Three optional donation tiers that pay for the servers and give Lab Credits and Chips. | Live |
Next
- Wallet transfers. Send coins to another player's wallet address.
- More devices. UPS tiers first, then the game server, the AI server, the backup appliance and the KVM console.
- Achievements. The last piece of the progression layer.
- Sound. Device audio and the radio.
- Raids. Loot you can see and carry: a stash, vaults, uncollected takings. Your firewall and network layout are the walls. Whatever is taken is carried until the attacker gets out, so cutting the escape saves it.
- Crews. Shared work orders and shared raids.
How the game is built
Free to play
The game is free in a browser. Chips buy looks and conveniences, and every one can be earned by playing. There are no pay-to-win systems.
One small crew
Silicon Pirates is built and hosted by one person. Player reports shape what gets built next.
In the open
Changes are posted on r/SiliconPirates. If a plan changes, this page changes with it.