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BUILD IT. BREAK IT. DEFEND IT.
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Homelab Infrastructure, Simulated Properly

Silicon Pirates is a browser-based rack simulator where power, networking, and storage aren't abstractions, they're systems you actually wire together. Rack real devices, run real cable topology, and watch load, heat, and uptime respond to the choices you make, not a progress bar.

You start with $1000 in Lab Credits and an empty rack. Everything from there, what you buy, how you wire it, whether it survives a fault, is on you.

Play Now, Free Read the Quick Start Guide

Also playable on your phone: sp.silicon-pirates.com/m/ -- same account, same rack, no separate signup.

REGISTER FREE — UNLOCK MORE

You can play the whole game with zero signup, your rack saves and resumes automatically either way. But registering a real username, free, inside the game (click your name in the top bar), locks it in permanently, guaranteed, and unlocks the Marketplace: real cross-session trading with other actual players for racks, devices, and cosmetic trinkets. Every item you register also keeps a full, readable ownership history from the moment you get it onward, through however many hands it passes through after.

Your existing save, chips, and progress don't change when you register, it just attaches a real identity to what you already have. See the full breakdown in the Marketplace manual.

Play & Register Free How the Marketplace Works

PROJECT STATUS

The browser build is live and playable right now, free, no install. It's a genuine work in progress: new systems, devices, and balance passes ship regularly, and this site tracks the current state as closely as it can.

Follow active development on r/SiliconPirates, or see what's shipped so far versus what's still ahead on the Roadmap.

Play Now Ask Questions

Core Systems

In-Game Screenshots

These screenshots are taken directly from the active development build. Everything shown, power draw, device state, networking, terminals, LEDs, and failure conditions, is simulated in real time.

This is not a cinematic mock-up or static UI. What you see reflects actual game state, configuration choices, and system behavior as it exists in the current build.

Rack overview with powered devices
Rack Overview / Power & Thermal State
Terminal server CLI controlling devices
Terminal Server / Live CLI Control
Networking and DHCP configuration
Networking / DHCP / ISP Uplink
Fully wired 4-device rack, all devices powered and online
Your Own Data Center / Fully Wired Rack
Pump Predictor mini-game with a locked-in stake
Wallet Markets / Pump Predictor Mini-Game
Client contracts panel with Lab Credits and Reputation rewards
Client Contracts / Lab Credits + Reputation
Visuals, layout, and device skins will continue to evolve as systems are finalized.

In-Game Videos

Real clips from the active development build. These are not trailers, this is live simulated state. Click any panel to open full playback.

Real Power Distribution
Crypto Mining and Wallet Markets
Video previews are muted by design. Full playback opens in a dedicated page with controls.

Service Manuals

Every device in Silicon Pirates ships with internal-style documentation. Learn how systems behave, fail, and recover, just like a real lab. The same docs are also searchable live in-game via the terminal's man <topic> command and the Library panel.

Community & Feedback

Silicon Pirates is actively developed. If you're having any issues, big or small, please let me know. Player feedback directly shapes systems, devices, and mechanics.

Submit Bug / Suggestion Contact Reddit

Support Development

Silicon Pirates is built like a real lab: power, networking, storage, failure states, recovery, a real anonymous save system, and terminal workflows that actually change state. That level of simulation takes time, testing, assets, and real infrastructure (this site and the game both run on infrastructure I pay for and maintain myself), and I'm building it independently.

The fastest way to support the project still costs nothing: play it, tell people about it, and send feedback through Contact. If you'd rather support it directly, the in-game premium shop (cosmetic skins, themes, and time-savers, never anything that outperforms honest free play) is the one real way to do that right now. Longer-term plans for the project, including what additional funding would accelerate, are laid out honestly on the Roadmap.

HOW TO HELP
Play and share: the browser build is free, and word of mouth is the biggest lever a solo project has
Buy cosmetics in-game: the premium chip shop funds real hosting and infrastructure costs directly, no pay-to-win, ever
Report what's broken: bug reports and balance feedback go straight into the next build
Follow along: dev logs and milestones post to r/SiliconPirates as they ship
DEVELOPMENT STATUS
Active
Browser build: Live
Mobile Companion App: Early Access
CURRENT FOCUS
Mobile companion polish (Notifications screen now live, deploy pipeline hardening + a real device pass next), multiplayer (the Comm Device active-players directory just shipped; PvP raiding + AI opponents next), balance passes, and expanding service manual coverage