Silicon Pirates
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Beta 3

Game systems

How the systems in Silicon Pirates Beta 3 work, one section each. For a single device, see its service manual. For your first hour, see the quick start guide.

On this page: Power · UPS · Bills · Rooms and racks · Networking · The internet · Heat and security · Storage · Workbench · Faults · Contracts · Hosting · Mining · Markets · Farming · Automation · The net · Auto services · Shards and Chips · Terminal · Visitors · Your room · The arcade · Your account

Power

Nothing runs without a live cable path into its power input. Anything with a power input plugs into a wall outlet, a PDU, a UPS or a power strip, and every device has a power button on its face.

UPS and batteries

A UPS charges only while plugged into live power and switched on. The house UPS on the floor feeds a few sockets of its own. Each racked UPS is its own battery for what is downstream of it, and drains at its own load. In an outage only battery-backed gear stays lit. When a battery hits 0%, its gear goes down too.

Bills and outages

Power is metered onto a bill. An unpaid power bill cuts the grid and only batteries keep things lit. Water is metered the same way, and so is the internet (see the internet). The auto services can pay each one for you.

Rooms and racks

Main RoomBack RoomBasement
How you get itthe start10 work orders30 work orders, then $12,000
CircuitsA, B (+ G at 240 V)C, D (+ H at 240 V)E, F (+ I at 240 V)
OutletsG1 to G8, G9 (240 V)H1 to H4, H5 (240 V)J1 to J6, J7 (240 V)

The desk terminal, the workbench, the storage shelf, the bookshelf, the house UPS and the delivery rug stay in the main room. Everything else places in any room. A cable never passes through a wall: rooms connect only through trunked patch panels.

The lab tier sets each wall circuit's breaker and how many grow beds a room takes:

TierEach wall circuitGrow beds a roomPrice
1 Starter Den15 A · 1,800 W4the start
2 Spare Room20 A · 2,400 W8$1,500
3 Machine Room20 A · 2,400 W, plus a 240 V 30 A circuit14$5,000

Racks are bought from RACK FOCUS and put down in the room you are in: the 6U Low Rack ($280), the 12U Half Rack ($450), the 20U Rack ($700) and the 42U Full Rack ($1,400). They all take the same floor space. A taller rack is cheaper by the slot.

Networking

Routers, switches and firewalls cabled together form one network. A device can only see NAS shares, mirrors and ping targets on its own network, so racks share a network only when their patch panels are trunked.

Each network port takes DHCP, a static address or off. Two DHCP servers on one network is a rogue DHCP conflict: both fault and nobody gets an address. A switch can run a name server and give every device a name on your own domain: each box's overview shows its name, its address and the name server that answers for it. Your lab has one public IP of its own that other players can ping.

The internet

The internet comes in at the ISP box on the back wall of the main room. A router has to be cabled to a line on the box. Nothing earns without it.

PlanPromised upA monthOne outage lasts
HomeLine98%$363 to 12 min
BizFibre99.5%$842 to 6 min
ProLink99.9%$1681 to 3 min
Carrier Grade99.99%$3361 to 2 min
You buildIt survives
One router, two linesa line going down, after a 6 second gap
Two routers, one linea router dying
Two routers, two lineseither, with no gap

Heat and security

Two kinds of heat. Temperature: traffic heats network gear, drives heat a NAS, hash boards cook, lit grow beds warm the room. Every running box in a rack also warms the air its neighbours breathe, so a packed rack runs hot. Fans are the counter: more and better fans bring the whole rack down. A box held 15 °C past its limit for 3 minutes starts smoking, and a minute later the whole rack catches fire and every device in it is destroyed. What is left can be scrapped for pennies on the dollar, or scavenged for a lucky device or a few parts.

Security heat: how much attention the lab draws online, from 0 to 100. Under 40 nobody tries the door. From 40, break-in attempts start, more often the hotter it gets. A live firewall cuts it to about a quarter. Your router, switch and firewall settings add up to a security posture, and posture prints the same report an attacker's scan reads. An air-gapped lab draws no heat, and pulling the uplink cuts off an intrusion in progress.

Storage

A NAS carves its capacity into shares for the rigs and servers that write to it. RAID 0 uses every drive and survives nothing; RAID 5 survives one failure; RAID 6 survives two. A mirror onto another NAS survives the whole array. Disks fill for real: a full share starves a hosting stack, and a rig's share is its vault. See the NAS manual.

The workbench

Power a device off, then OPEN CHASSIS in rack focus to service it. The inspector only shows what is inside. Every change happens at the workbench.

Every bay has a shape. A wrong part is refused with the bay named. Hover a spare to preview the gain before you fit it. Parts wear with use and fail at the end, and the used market sells them worn.

Faults

A running machine can hit a fault: a hung watchdog, a runaway process, a seized fan. A worn machine faults more. A clock of one to two minutes starts. While it runs the machine earns nothing, but nothing is lost if you answer in time.

Nothing faults in your first five minutes. A cron job cannot answer a fault: it needs hands, or auto-repair cover.

Contracts and standing

Clients hire your rack. A contract lists what it needs, read off your lab every second, how long you must hold it and how much downtime it forgives. They ask for things like capacity online, no open faults, low security heat, a live firewall, N+1 power, battery minutes, current mirrors, filled seats or a RAID level.

Kept contracts raise your standing from 0 to 100; failed ones, breaches and grid cuts lower it. Tiers are ROOKIE, CONTRACTOR (30), TRUSTED (60) and ELITE (85). There are 24 contracts across the four tiers, plus daily work orders and quick jobs.

Hosting

A 1U Server rents its compute while idle, or runs an application stack of services with tenant seats. Tenants move in up to seats times trust: your uptime streak, backups, posture and array health. Seat rent waits on the server until you collect it.

Mining

A rig mines the coin you choose into its vault while it is powered, online and writing to a NAS share. Flush the vault into your crypto wallet. Boards make the hash rate; the processor and memory raise it. Profiles trade speed for heat: eco, balanced, turbo. See the 1U Crypto Rig and the 4U Mining Frame.

Markets and the crypto wallet

MARKETS has four tabs: CRYPTO, STREET, TOWN and EXOTIC. Every market steps every twenty seconds with its own moods and news.

Farming

Grow beds sell on the vendor's GROW tab: the Grow Table (6 sites), the Vertical Grow Rack (2 tiers of 3) and the Mother Cabinet (1 site). Plant seeds or clippings, set the light to VEG, then FLOWER, keep water and food in the green, and harvest in the READY window. One grow-day is one real minute.

Automation

The automation server switches lights, sprinklers, feeders, fans, taps, lamps, signs and rack devices, through control cables or over the network: a bed, the aquarium or a lamp with its network jack on any switch of the server's network can be linked to a channel. Nothing is wireless. Programs run as timers, intervals, rules on any reading, or bands that start at one line and stop at another.

Automation that works earns Chips, once each: the first channel running, a timer, a band, a rule, a network link, a grow bed that runs itself, the aquarium's feeder, a sign on a program, and 4, 10 and 20 channels at work at once.

The net

Every day a fresh set of companies sits on the net, each with systems and flaws in them. It all happens at the desk terminal with net.

Auto services

FINANCE, Auto services. Each one unlocks once with Chips, then it is a switch. What it does still costs cash, plus a 5% service fee (at least $5) on payments.

ServiceUnlockWhat it does
Auto-pay: power12 Chipspays the grid before the cut-off
Auto-pay: internet11 Chipspays every invoice the moment it is issued
Auto-flush10 Chipsflushes rig vaults into the wallet, no fee, never sells
Auto-planter9 Chipsa planting queue for every bed
Auto-harvest8 Chipsclears a bed the moment a plant is ready
Auto-pay: water6 Chipssettles the water meter
Auto-repair cover6 Chips for 8 hoursa tech answers every fault and swaps every failed part

Shards, Chips and your level

Shards are free points, paid for play: work orders, contracts, faults answered by hand, harvests, sales, the daily drop and missions. 500 Shards make 1 Chip. Chips buy looks and conveniences, and every one can be earned by playing. Milestones pay whole Chips once, including medals at the arcade and rewards for automating, and every 7th day of a daily streak pays a Chip. With an arcade cabinet or an automation server, missions for those come up too.

Your LEVEL records what you have done. It never goes down, survives a reset, and buys nothing. Once a day a gift box arrives on your storage shelf with a random part and 25 Shards.

Donations to the project are optional. They pay for the servers and the development. See the donation tiers.

The terminal

A shell on the desk monitor, run by a live terminal server. Anything the inspector can do, the shell can do. help lists every command and man <topic> prints a manual.

Visitors

Other operators can walk into your lab, and you into theirs. YOUR DOOR, in CUSTOMIZE or NEIGHBORHOOD, has four settings: DOOR CLOSED, FROM THE DOORWAY, READ ONLY and FULL ACCESS. You pick the rooms a visitor may enter. With FULL ACCESS, you can let guests move things and use switches and cables, only while you are home. A guest never picks anything up, buys, sells, changes a setting or uses your terminal.

Visitors can leave kudos and a note in your guestbook, and anyone can send you a gift that arrives as a crate on the rug in your main room.

Your room

CUSTOMIZE restyles the room you stand in: themes, floor and wall colours and patterns, and the light, from full bright down to 0%, where only lamps, screens and device lights still glow. The vendor's DECOR tab sells lights, posters, canvases you paint yourself, signs, furniture, plants and rugs. Decor has no limit: a piece goes wherever it fits.

The aquarium is a living tank of up to 12 fish from twelve species. Feed them by hand or with an auto-feeder cabled to the automation server. Too little starves them. Too much bloats them.

A locked piece needs the Premium Visuals pack (5 Chips). The aquarium and the arcade cabinet are Premium Visuals pieces.

The arcade

RACK ATTACK is an arcade cabinet that plays a real game for a quarter. It ships with the RA-1 board and PACKET PING. The RA-4 Multi-Game Motherboard ($420) has four ROM sockets: add RULE BREAKER ($140), CABLE RUN ($140) and BOT SWARM ($160). Switch the cabinet off to fit a board or a ROM.

Every game has one high-score board for every player in the game. The server plays your game back before the score counts, so nobody can type one in. A score pays no cash, but every game has medals, paid once: bronze (150 Shards), silver (1 Chip) and gold (3 Chips) for a score, 1 Chip for the world top ten and 3 for number one.

Your account and your lab

Your lab is saved on the server against your account and waits for you between visits. While you are away, compute and hosting keep earning at half rate for up to eight hours.

CUSTOMIZE, Danger Zone, Reset save wipes the lab back to a new game once you type RESET. Chips, packs and unlocks, your public IP and your wallet address are kept. Cash, hardware, decor, plants, fish, paintings and the coins in your wallet are lost.