Silicon Pirates
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Beta 3

Quick start guide

Your first hour in Silicon Pirates. You start with $5,000 in Lab Credits, a 12U rack and four crates on the rug in the main room: a PDU, a router, a server and a terminal server.

Before you start

Open sp.silicon-pirates.com and register with an operator handle and a passphrase. Your lab is saved on the server against that account.

Played Beta 2? Sign in with your Beta 2 email or username and the same password. You start a fresh lab like everyone else.

Your first hour

  1. Unpack the crates. They are on the rug in the main room. Unpacked devices go to your inventory.
  2. Rack the PDU first, then the router, the server and the terminal server.
  3. Wire the power. Cable the PDU's IN to a wall outlet, then each PDU OUT to a device's PSU.
  4. Switch on the PDU, then the devices. Every device has a power button on its face.
  5. Check the terminal server is running. Configuring any device needs a live one.
  6. Get online. Open the router's CONNECT tab and cable its WAN1 jack to LINE 1 on the ISP box on the back wall. Then cable a router LAN port to your server.
  7. Take a job. Read the Daily Brief, then take a work order from CONTRACTS.

A red NO-POWER light means a device is switched on but not fed. Follow its PSU cord back to a live PDU. A device that is powered but offline has no network path to the router, or the router has no line.

Rack focus on a 42U rack: every device with its slot, its draw and its state
Rack focus. Tap the rack, then a device for its inspector.

Getting around

After the first hour

New to Beta 3?

If you played Beta 2, read what's new in Beta 3. The biggest changes: the lab is a set of 3D rooms, every machine is a chassis of parts you open at the workbench, and the internet comes from an ISP you pay.