SILICON PIRATES
BUILD IT. BREAK IT. DEFEND IT.
SYSTEM TIME: --:--:-- UTC
SITE UPTIME: 00d 00h 00m 00s

Quick Start Guide

If you only read one document, read this one. This guide takes you from an empty rack to a functioning service with income, using the free browser version of Silicon Pirates.

All devices are purchased from the in-game shop before they can be installed. You start with a balance of $1000 in Lab Credits. Spend carefully.

Reminder: your rack saves automatically to an anonymous session, no signup required. Refreshing the page or closing the tab picks up right where you left off, on the same browser.

On a phone? sp.silicon-pirates.com/m/ is a real, playable mobile build, not a monitor, same account and save as the browser version above. Log in with the same session and your rack shows up exactly as you left it.


What You Are Building

By the end of this guide, you will have a powered rack, internet access, a NAS with active storage, and a hosted game server generating income. Estimated time: 10 to 15 minutes.

Fully completed onboarding checklist, four devices online
Zero to Online -- Real Devices, Real Cables, One Working Rack

Step 1, Populate the Rack

1. Open the Shop and buy: a PDU, a Router, a NAS Server, and a Game Server.

2. Open the Device Palette and drag each purchased device into the rack.

Placement order doesn't matter visually. The cable connections you make next do.

Step 2, Power Everything

2.1 Connect Power

2.2 Turn Devices On

If a device won't power on, check grid load, the PDU's capacity, and whether the PDU itself is actually wired to a grid slot. Power problems are almost always upstream.

Step 3, Connect the Network

Wire the Router to the NAS, and the Router to the Game Server, using network cables.

Step 3.2, Internet Access

Wire the Router's WAN port to the ISP uplink. Without it, your services run but nobody outside the rack can reach them, exactly like a real router with no WAN connection.

Step 3.3, Configure DHCP

Every device needs a real IP address before it can do anything network-related.

Once DHCP is active, connected devices automatically receive IPs. No IP means the device exists in the rack but can't communicate with anything.

Step 4, Configure NAS Storage

Select the NAS, open the NAS Inspector, enable a client share, and set its size.

Step 4.2, Assign the Share to the Game Server

Select the Game Server and point it at the NAS share you just created. Shares aren't global, a device needs one explicitly assigned before it can use it. A powered, networked Game Server with no assigned storage still won't host anything.

Step 5, Launch a Hosted Game

Open the Game Server panel, install a game into a slot, set a price, and confirm the service is running. Players join automatically once it's live.

Step 6, Monitor the System

Watch player count, storage usage, power load, and your wallet balance. If income stops, something upstream broke: players left, storage filled, the network dropped, or power failed. Follow the cable path back from whatever stopped working.

Your utility bill is real, too: it swings with your own load and with time-of-day peak/off-peak grid pricing, and it appears in the Wallet like any other line item. Let it go unpaid too long and the grid slot itself gets disconnected, taking everything wired to it down until you pay a reconnection fee, so don't treat the bill as background noise.

Two panels do most of the day-to-day watching for you: a Device Inspector (click any device to see its full live state -- power, thermals, wear, network, everything specific to that one unit) and the Active Services Monitor (docked right under Rack Status), which lists every workload actually running rack-wide -- mining rigs, hosted game slots, AI compute rentals, NAS backup-mirror sync, cron jobs, an in-progress security audit -- with live power draw, temperature, operating cost, and revenue for each, without opening every Inspector one at a time.

Crypto rig mining status flowing into a NAS vault and wallet
Passive Income, Actively Managed -- A Crypto Rig Is Another Income Stream to Watch

Step 7, Try Mining (A Second Income Stream)

Buy a Crypto Rig, wire it exactly like any other device (power + network), then give it somewhere to put what it mines: enable a NAS share for it and set a real "Share size (blocks)" above 0 (a share left at 0 capacity mines nothing forever, silently). Toggle mining on in the rig's own Inspector and pick a profile (Eco/Balanced/Turbo trade rate for power draw). Mined coin lands in the NAS vault first -- Transfer it into your Wallet, then Sell/ Convert it at the live market price into spendable Lab Credits. Skipping those last two steps is the most common reason a rig looks like it's mining but the balance never moves.

Step 8, Take Your First Client Contract

Open the Contracts tab in the bottom dock. The board offers 3 real objectives at a time, drawn from a pool of 60+ (each with its own client, backstory, and reward) -- some pay out instantly once satisfied, others need the condition held continuously for a few minutes. Completing your first one also unlocks a certain terminal easter egg. Higher-difficulty contracts need a real Reputation level before they'll show up on the board at all, so the pool genuinely grows as you do.

Emergency Controls

The rack-wide grid kill switch instantly cuts power and halts everything drawing from it. Use it to stop a runaway situation (an overloading PDU, a fire risk) before it gets worse.

Common Mistakes

Where to Go From Here

Once the basics are running, there's a lot more to the simulation than this guide covers on its own:

Every device and system above has its own dedicated page in the Service Manuals, and the same documentation is available live in-game via man <topic> in any terminal -- including man services for the Active Services Monitor and man leds for what every status dot on a device row means.

Advanced Guide

Once the basics are second nature, these are the decisions that separate a rack that survives from one that just runs:

Chips: Cosmetics and Time-Savers, Never an Edge

The Wallet's Chips tab is a separate, optional shop from your $1000 in Lab Credits. It buys device and rack skins, full-UI accent themes, a custom rack nameplate, a Hacker Ward (temporary intrusion/ransomware immunity), an Insurance Policy (auto-repairs your next fault), and a one-time Cable-Tie Auto-Organize (routes power cables down a left rail and data/network cables down a right rail instead of free-hanging physics -- purely visual, changes nothing about capacity or delivery). Every single one of those is cosmetic or convenience only, nothing there is ever stronger than what a properly-run rack already reaches for free. Chips are bought in real one-off packs, not a subscription.

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