Service Manuals
Every device in Silicon Pirates ships with internal-style documentation covering
how it behaves, how it fails, and how to recover it, just like a real lab. All 18
devices are documented below. The same content is also searchable live in-game via
the terminal's man <topic> command and the Library panel.
Documented Like a Real Lab -- Searchable In-Game, Too
Compute
- 1U AI Server — dual-GPU inference box. Distinct from a hosted-game server in that its whole economy is a compute-rental curve rather than a player-count simulation.
- 1U Server — general-purpose compute with no specialized hardware profile. Just a power port and a NIC; whatever job it does comes entirely from what you wire it into and what contract or system you point it at.
- Crypto Rig starter — negligible idle draw, enormous headroom once mining. The gap between its 10W typical and 1000W max is the widest of any device in the roster; power planning for this one is really about the mining state, not the idle state.
- Mid Game server — hosts up to two concurrent titles. Distinct from a plain server: install a game, start a hosted session, and it starts pulling in real players instead of just sitting there powered on.
- Terminal Server — the only device with a real interactive shell built in, rather than borrowing console access through a KVM. Every other device's terminal diagnostics ultimately run through this one (or a KVM console) somewhere in the rack.
Networking
- 1U Edge Router — the only device in the roster that can hold the ISP uplink. Everything the rack does that touches the outside world routes through whichever router owns that connection.
- 1U Firewall — router-adjacent, deep-packet-inspection enabled. Sits alongside (not instead of) a router: it doesn't hold the ISP uplink itself, but it's what actually earns the defensive benefit of "properly configured" security posture.
- 4-Port Switch — cheapest way to fan a single uplink out to multiple client devices. Purely a Layer-2 extension: it has no DHCP smarts of its own and doesn't participate in IP assignment.
- 8-Port Switch — same unmanaged behavior as the 4-port model, more room to grow. Same Layer-2-only role: it extends a segment without touching DHCP, firewall rules, or IP assignment.
Power Distribution
- 1U Compact PDU — smaller footprint, smaller everything. Same "in" port + switched outlets shape as the standard 1U PDU, just fewer of each and a lower ceiling.
- 1U Heavy-Duty PDU — the real workhorse. Same wiring shape as the standard PDU (one grid "in" port, switched outlets) but built around a much bigger power budget.
- 1U Industrial PDU — 1000W, 12 outlets. Covers a NAS or Game Server near its real ceiling alongside everyday gear on one unit, no daisy-chaining required.
- 1U Datacenter PDU — 1500W, 12 outlets. The top of the power ladder, room for an AI Server, a maxed Crypto Rig, and everything else on one circuit.
- 1U PDU — entry-level power distribution. Nine ports total: one "in" that must be wired to a Residential Grid slot before anything downstream draws real power, and 8 switched outlets feeding whatever you rack next to it.
- 1U Rack UPS — battery buffer for the whole chain wired to it. Same power-port shape as a PDU (an "in" to the grid, outlets downstream), but it stores charge instead of just passing load through.
Storage
- 1U Backup Appliance — purpose-built backup target, not a primary-storage device. Everything about its spec sheet is tuned for "the thing a real share mirrors to," not for serving a demanding client directly.
- 1U NAS Server — baseline storage tier. The device most other systems (hosted games, crypto rigs, client contracts) depend on indirectly, since they all need somewhere to actually put data.
- 2U RAID NAS — big, fast, still not disaster-proof alone. The performance tier of the NAS lineup: more disks, more capacity, and by far the highest IOPS rating in the roster.
Terminal / Diagnostics
- 1U KVM Console — console-over-IP for up to 4 devices. Gives real terminal access to whatever's wired to it without needing a dedicated Terminal Server device racked as well.
Multiplayer / Comms
- 1U Comm Device — the first real step toward multiplayer. Own and power one to open a live directory of other active players; a registered account is needed to actually use it, buying and racking one unregistered is fine, it just won't show the list yet.
Game Systems & Mechanics
Everything that happens across the whole rack rather than inside one device --
the Active Services Monitor, Client Contracts, reputation and progression, the
marketplace, hacker debt, thermal simulation, dynamic electricity pricing,
disaster recovery, and a troubleshooting quick-reference all live on one page:
- Game Systems & Mechanics Manual — the Active Services Monitor, Client Contracts and progression, the marketplace, hacker debt (one of three recurring hacker collectives), fire/smoke hazards, thermal simulation, utility billing and dynamic pricing, disaster recovery, session/save reset, and troubleshooting.