SILICON PIRATES
BUILD IT. BREAK IT. DEFEND IT.
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1U Firewall

1U Firewall -- router-adjacent, deep-packet-inspection enabled. Sits alongside (not instead of) a router: it doesn't hold the ISP uplink itself, but it's what actually earns the defensive benefit of "properly configured" security posture.

5Gbps throughput, one WAN port, three LAN ports, 200000 concurrent sessions, 512 rules, DPI enabled -- a real inspection budget, not just a rule list.

Measurably dampens Heat accrual and speeds its decay versus running unprotected -- Heat rises with revenue activity and decays over time regardless, but a live, correctly-wired firewall changes both rates in your favor.

That Heat benefit costs more config work than a plain router's built-in firewall rules: it needs its own WAN/LAN wiring done correctly to actually be "live" for the Heat calculation, not just powered on and sitting in the rack.

Tip: if Heat is climbing faster than expected despite having a firewall racked, double check it's actually wired into the traffic path (WAN in, LAN out to the rest of the rack) -- an unwired firewall gets none of the benefit despite showing as powered.

See also: the Game Systems manual's Hacker System section for Heat, intrusions, and the recurring hacker collective storyline.

Takes the Redundant PSU upgrade ($1800, Inspector → Upgrades): it adds a second power input, PSU2. Wire PSU2 to a DIFFERENT PDU or UPS than PSU1 and this device keeps running when either one dies. Two feeds from the SAME PDU protects nothing -- the redundancy panel simulates that PDU failing and watches the device fail with it regardless of cable count. The spare idles at zero draw, so it costs nothing extra on the power bill. See Redundancy & Failover.

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