1U Industrial PDU -- built for a rack that's actually working. Same wiring shape as the standard/heavy-duty tiers (one grid "in" port, switched outlets) at four times the heavy-duty tier's power budget.
12 outlets, 1000W total capacity -- comfortably covers a NAS or Game Server near its real ceiling (both can climb to 500W under heavy load) alongside a router, switch, and other everyday gear, without needing to daisy-chain two or three smaller PDUs just to keep the lights on.
Still a shared chain: every outlet's load stacks against the same 1000W ceiling and the same grid slot. A bigger tier moves the wall further out, it doesn't remove it.
The same sustained-overload fire hazard applies here too, and at this power level a runaway chain is a genuinely bad day -- with up to 12 outlets in use, a fire here risks spreading to everything plugged directly into it.
Its 12 outlets aren't limited to feeding devices in its own rack -- cross-rack cabling lets this chain power devices racked in a second, physically separate rack over a real cable link, treated identically to local power everywhere it matters.
Tip: if you're chaining two Heavy-Duty PDUs just to keep a NAS or Game Server online, this is the upgrade that actually solves it -- one unit instead of a chain.
See also: the Game Systems manual's Fire & Smoke Hazards section, Utility Billing & Dynamic Pricing section, and Cross-Rack Power section.
Takes the Redundant PSU upgrade ($1800, Inspector → Upgrades): on power distribution the new port is an inlet, IN2, not a supply. Feed it from an independent PDU/UPS and this unit rides out losing its primary feed. That matters most when this unit is CHAINED behind another PDU rather than wired to its own grid slot -- chained gear is a single point of failure for everything plugged into it. Note it protects THIS unit, not the devices on its outlets: those still go dark if this unit itself fails, so they want their own second supply too. Chain load and billing keep following the primary inlet. See Redundancy & Failover.